The One Thing

King and Rook vs King is a forced win. Use the rook to restrict the defending king to fewer ranks until checkmate on the edge.

The rook cuts off the defending king and delivers checkmate

Chess Endgame · KRK

White wins

King and Rook vs King

For sub-1000 ELO players

King and Rook vs King is always a win for the stronger side. The technique is called the lawnmower (or box method): use the rook to cut off the defending king rank by rank, shrinking the area it can reach. Then bring your king in close and deliver checkmate on the back rank. Stockfish 17 at depth 25 confirms this position is a forced win in 21 moves.

The Technique

Key Moves

The moves that decide the game

What Happens With Perfect Play

ResultWhite wins
In plain termsWhite wins with correct play

Use the rook to cut off the defending king. Use your king to push it to the edge. Checkmate comes when the defending king runs out of room.

Stockfish confirms the starting position is a forced win for White (+M21).

This technique works for b, c, d, e, f, and g pawns. Rook pawns (a and h files) have special drawing cases -- see the draw exceptions below.

3 Mistakes Sub-1000 Players Make

These are the patterns we see in endgames below 1000 ELO. Fix these and you will stop drawing won games.

Giving check too early

Beginners chase the king with checks because it feels productive. But random checks push the defending king toward the center, where it is safe. Every check should be part of a plan to corner the king.

Correct move: Ke2

Ra8+ pushes Black king to b7 or b6, where it has more space and escapes easily. You reset the position and waste time.

Stalemate when winning

The most common draw in KRK: White plays a rook check that leaves Black with no legal moves. Black is not in check but cannot move. Stalemate. The win disappears instantly.

Correct move: Ke7

Ra8+ with Black king on a8 and no escape squares is stalemate. Always count Black's legal moves before making a rook move.

Leaving the rook undefended

Ra8+ with Black king on h8 and White king far away: Black takes the rook. The win turns into a draw because you have only a king left.

Correct move: Ke7

Ra8+ Kxg8 and the rook is gone. Always make sure the rook is defended by the king or out of reach before giving check.

Key Squares to Know

These are the squares that decide the game. Get your king to these squares and the pawn promotes.

h8Mating corner

The corner where checkmate is delivered. Force the defending king here with your own king and the rook.

h1Checkmate square

The rook delivers checkmate from h1 with the White king on f7 and Black king on h7.

Engine-verified by Stockfish 17 at depth 25. Theoretical result: White wins. Published by Jon Stenstrom, Chess.com 759 Daily, Founder, 1000elo.com.

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